<?xml version="1.0"?>
<RaceConfig>
  <Buildables>
    <BuildingConfig TypeIndex="1101" SettlerCount="0" Name="IronOreMine" AnimationClass="IronOreMine" NoProductionRange="true" DamageResistance="5" WoodCount="3" StoneCount="6" ProductionTimeMillis="15000" VisualWidth="123" VisualHeight="136">
      <ResourceStacks>
        <ResourceStackConfig Type="IronOre" TimeOffset="5000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Fish" TimeOffset="0" CycleCount="2" MaxStackSize="2" QualityIndex="1" Direction="Incoming" />
        <ResourceStackConfig Type="Meat" TimeOffset="0" CycleCount="8" MaxStackSize="4" QualityIndex="0" Direction="Incoming" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1001" SettlerCount="0" Name="StoneMine" AnimationClass="StoneMine" NoProductionRange="true" DamageResistance="5" WoodCount="3" StoneCount="6" ProductionTimeMillis="15000" VisualWidth="162" VisualHeight="179">
      <ResourceStacks>
        <ResourceStackConfig Type="Stone" TimeOffset="5000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Bread" TimeOffset="0" CycleCount="2" MaxStackSize="2" QualityIndex="1" Direction="Incoming" />
        <ResourceStackConfig Type="Fish" TimeOffset="0" CycleCount="8" MaxStackSize="4" QualityIndex="0" Direction="Incoming" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1005" SettlerCount="0" Name="StoneCutter" AnimationClass="StoneCutter" NoProductionRange="false" DamageResistance="5" WoodCount="3" StoneCount="6" ProductionTimeMillis="30000" VisualWidth="212" VisualHeight="163">
      <ResourceStacks>
        <ResourceStackConfig Type="Stone" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1903" SettlerCount="100" Name="BigHouse" AnimationClass="BigHouse" NoProductionRange="false" DamageResistance="5" WoodCount="2" StoneCount="2" ProductionTimeMillis="0" VisualWidth="288" VisualHeight="256">
      <ResourceStacks>
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1203" SettlerCount="0" Name="CartWright" AnimationClass="CartWright" NoProductionRange="false" DamageResistance="5" WoodCount="3" StoneCount="6" ProductionTimeMillis="240000" VisualWidth="217" VisualHeight="197">
      <ResourceStacks>
        <ResourceStackConfig Type="Timber" TimeOffset="0" CycleCount="0" MaxStackSize="2" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Iron" TimeOffset="0" CycleCount="0" MaxStackSize="2" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1201" SettlerCount="0" Name="LittleTower" AnimationClass="LittleTower" NoProductionRange="false" DamageResistance="5" WoodCount="3" StoneCount="6" ProductionTimeMillis="0" VisualWidth="158" VisualHeight="232">
      <ResourceStacks>
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1905" SettlerCount="0" Name="BigTemple" AnimationClass="BigTemple" NoProductionRange="false" DamageResistance="5" WoodCount="2" StoneCount="2" ProductionTimeMillis="0" VisualWidth="269" VisualHeight="262">
      <ResourceStacks>
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1103" SettlerCount="0" Name="GoldMine" AnimationClass="GoldMine" NoProductionRange="true" DamageResistance="5" WoodCount="3" StoneCount="6" ProductionTimeMillis="15000" VisualWidth="169" VisualHeight="182">
      <ResourceStacks>
        <ResourceStackConfig Type="GoldOre" TimeOffset="5000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Fish" TimeOffset="0" CycleCount="8" MaxStackSize="4" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Meat" TimeOffset="0" CycleCount="2" MaxStackSize="2" QualityIndex="1" Direction="Incoming" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1906" SettlerCount="0" Name="DonkeyFarm" AnimationClass="DonkeyFarm" NoProductionRange="false" DamageResistance="5" WoodCount="2" StoneCount="2" ProductionTimeMillis="240000" VisualWidth="245" VisualHeight="243">
      <ResourceStacks>
        <ResourceStackConfig Type="Water" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Grain" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1205" SettlerCount="0" Name="WeaponSmith" AnimationClass="WeaponSmith" NoProductionRange="false" DamageResistance="5" WoodCount="3" StoneCount="6" ProductionTimeMillis="30000" VisualWidth="209" VisualHeight="193">
      <ResourceStacks>
        <ResourceStackConfig Type="Coal" TimeOffset="3000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Iron" TimeOffset="6000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Sword" TimeOffset="10000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Bow" TimeOffset="10000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Armor" TimeOffset="10000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1909" SettlerCount="0" Name="Shipyard" AnimationClass="Shipyard" NoProductionRange="false" DamageResistance="5" WoodCount="2" StoneCount="2" ProductionTimeMillis="0" VisualWidth="250" VisualHeight="211">
      <ResourceStacks>
        <ResourceStackConfig Type="Wood" TimeOffset="0" CycleCount="0" MaxStackSize="2" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Iron" TimeOffset="0" CycleCount="0" MaxStackSize="2" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1705" SettlerCount="0" Name="Butcher" AnimationClass="Butcher" NoProductionRange="false" DamageResistance="5" WoodCount="2" StoneCount="2" ProductionTimeMillis="10000" VisualWidth="210" VisualHeight="206">
      <ResourceStacks>
        <ResourceStackConfig Type="Sheep" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Meat" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1003" SettlerCount="0" Name="WoodCutter" AnimationClass="WoodCutter" NoProductionRange="false" DamageResistance="5" WoodCount="3" StoneCount="6" ProductionTimeMillis="30000" VisualWidth="175" VisualHeight="168">
      <ResourceStacks>
        <ResourceStackConfig Type="Wood" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1002" SettlerCount="0" Name="Forester" AnimationClass="Forester" NoProductionRange="false" DamageResistance="5" WoodCount="3" StoneCount="6" ProductionTimeMillis="0" VisualWidth="218" VisualHeight="180">
      <ResourceStacks />
    </BuildingConfig>
    <BuildingConfig TypeIndex="1904" SettlerCount="0" Name="Market" AnimationClass="Market" NoProductionRange="false" DamageResistance="5" WoodCount="2" StoneCount="2" ProductionTimeMillis="0" VisualWidth="211" VisualHeight="189">
      <ResourceStacks>
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1202" SettlerCount="0" Name="Barrack" AnimationClass="Barrack" NoProductionRange="false" DamageResistance="5" WoodCount="3" StoneCount="6" ProductionTimeMillis="5000" VisualWidth="254" VisualHeight="275">
      <ResourceStacks>
        <ResourceStackConfig Type="Sword" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Bow" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1707" SettlerCount="0" Name="Winegrower" AnimationClass="Winegrower" NoProductionRange="false" DamageResistance="5" WoodCount="2" StoneCount="2" ProductionTimeMillis="30000" VisualWidth="186" VisualHeight="184">
      <ResourceStacks>
        <ResourceStackConfig Type="Wine" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1706" SettlerCount="0" Name="Waterworks" AnimationClass="Waterworks" NoProductionRange="false" DamageResistance="5" WoodCount="2" StoneCount="2" ProductionTimeMillis="30000" VisualWidth="206" VisualHeight="171">
      <ResourceStacks>
        <ResourceStackConfig Type="Water" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1908" SettlerCount="0" Name="LittleTemple" AnimationClass="LittleTemple" NoProductionRange="false" DamageResistance="5" WoodCount="2" StoneCount="2" ProductionTimeMillis="30000" VisualWidth="248" VisualHeight="231">
      <ResourceStacks>
        <ResourceStackConfig Type="Wine" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1709" SettlerCount="0" Name="Baker" AnimationClass="Baker" NoProductionRange="false" DamageResistance="5" WoodCount="2" StoneCount="2" ProductionTimeMillis="30000" VisualWidth="216" VisualHeight="228">
      <ResourceStacks>
        <ResourceStackConfig Type="Corn" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Water" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Bread" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1100" SettlerCount="0" Name="CoalMine" AnimationClass="CoalMine" NoProductionRange="true" DamageResistance="5" WoodCount="3" StoneCount="6" ProductionTimeMillis="15000" VisualWidth="111" VisualHeight="101">
      <ResourceStacks>
        <ResourceStackConfig Type="Fish" TimeOffset="0" CycleCount="2" MaxStackSize="2" QualityIndex="1" Direction="Incoming" />
        <ResourceStackConfig Type="Bread" TimeOffset="0" CycleCount="8" MaxStackSize="4" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Coal" TimeOffset="5000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1204" SettlerCount="0" Name="MiddleTower" AnimationClass="MiddleTower" NoProductionRange="false" DamageResistance="5" WoodCount="3" StoneCount="6" ProductionTimeMillis="0" VisualWidth="206" VisualHeight="231">
      <ResourceStacks>
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1910" SettlerCount="0" Name="Sickbay" AnimationClass="Sickbay" NoProductionRange="false" DamageResistance="5" WoodCount="2" StoneCount="2" ProductionTimeMillis="0" VisualWidth="205" VisualHeight="207">
      <ResourceStacks>
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1702" SettlerCount="0" Name="JumbuckFarm" AnimationClass="JumbuckFarm" NoProductionRange="false" DamageResistance="5" WoodCount="2" StoneCount="2" ProductionTimeMillis="30000" VisualWidth="270" VisualHeight="257">
      <ResourceStacks>
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Grain" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Water" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1105" SettlerCount="0" Name="GoldMelt" AnimationClass="GoldMelt" NoProductionRange="false" DamageResistance="5" WoodCount="3" StoneCount="6" ProductionTimeMillis="30000" VisualWidth="199" VisualHeight="231">
      <ResourceStacks>
        <ResourceStackConfig Type="Gold" TimeOffset="10000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Coal" TimeOffset="3000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="GoldOre" TimeOffset="6000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1701" SettlerCount="0" Name="Farm" AnimationClass="Farm" NoProductionRange="false" DamageResistance="5" WoodCount="2" StoneCount="2" ProductionTimeMillis="30000" VisualWidth="287" VisualHeight="237">
      <ResourceStacks>
        <ResourceStackConfig Type="Grain" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1708" SettlerCount="0" Name="WindMill" AnimationClass="WindMill" NoProductionRange="false" DamageResistance="5" WoodCount="2" StoneCount="2" ProductionTimeMillis="10000" VisualWidth="230" VisualHeight="278">
      <ResourceStacks>
        <ResourceStackConfig Type="Grain" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Corn" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1004" SettlerCount="0" Name="SawMill" AnimationClass="SawMill" NoProductionRange="false" DamageResistance="5" WoodCount="3" StoneCount="6" ProductionTimeMillis="15000" VisualWidth="211" VisualHeight="207">
      <ResourceStacks>
        <ResourceStackConfig Type="Wood" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Timber" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1106" SettlerCount="0" Name="ToolSmith" AnimationClass="ToolSmith" NoProductionRange="false" DamageResistance="5" WoodCount="3" StoneCount="6" ProductionTimeMillis="30000" VisualWidth="207" VisualHeight="234">
      <ResourceStacks>
        <ResourceStackConfig Type="Coal" TimeOffset="3000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Iron" TimeOffset="6000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Saw" TimeOffset="10000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Scythe" TimeOffset="10000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Axe" TimeOffset="10000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Hammer" TimeOffset="10000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Shovel" TimeOffset="10000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Hook" TimeOffset="10000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="PickAxe" TimeOffset="10000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1704" SettlerCount="0" Name="Angler" AnimationClass="Angler" NoProductionRange="false" DamageResistance="5" WoodCount="2" StoneCount="2" ProductionTimeMillis="15000" VisualWidth="202" VisualHeight="213">
      <ResourceStacks>
        <ResourceStackConfig Type="Fish" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1901" SettlerCount="10" Name="LittleHouse" AnimationClass="LittleHouse" NoProductionRange="false" DamageResistance="5" WoodCount="2" StoneCount="2" ProductionTimeMillis="0" VisualWidth="218" VisualHeight="218">
      <ResourceStacks>
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1104" SettlerCount="0" Name="IronMelt" AnimationClass="IronMelt" NoProductionRange="false" DamageResistance="5" WoodCount="3" StoneCount="6" ProductionTimeMillis="30000" VisualWidth="276" VisualHeight="274">
      <ResourceStacks>
        <ResourceStackConfig Type="Iron" TimeOffset="10000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Coal" TimeOffset="3000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="IronOre" TimeOffset="6000" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1902" SettlerCount="30" Name="MiddleHouse" AnimationClass="MiddleHouse" NoProductionRange="false" DamageResistance="5" WoodCount="2" StoneCount="2" ProductionTimeMillis="0" VisualWidth="234" VisualHeight="245">
      <ResourceStacks>
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1907" SettlerCount="0" Name="Harbour" AnimationClass="Harbour" NoProductionRange="false" DamageResistance="5" WoodCount="2" StoneCount="2" ProductionTimeMillis="0" VisualWidth="245" VisualHeight="268">
      <ResourceStacks>
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1206" SettlerCount="0" Name="Castle" AnimationClass="Castle" NoProductionRange="false" DamageResistance="5" WoodCount="3" StoneCount="6" ProductionTimeMillis="0" VisualWidth="324" VisualHeight="357">
      <ResourceStacks>
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Outgoing" />
      </ResourceStacks>
    </BuildingConfig>
    <BuildingConfig TypeIndex="1900" SettlerCount="0" Name="Warehouse" AnimationClass="Warehouse" NoProductionRange="false" DamageResistance="5" WoodCount="2" StoneCount="2" ProductionTimeMillis="0" VisualWidth="161" VisualHeight="121">
      <ResourceStacks>
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
        <ResourceStackConfig Type="Max" TimeOffset="0" CycleCount="0" MaxStackSize="8" QualityIndex="0" Direction="Incoming" />
      </ResourceStacks>
    </BuildingConfig>
  </Buildables>
</RaceConfig>